2011年6月28日

聲音課心得

        First thing to say ,I had a lot of fun during the week I was working for the project.
       Actually, I was quite worry about the demo that day at 寶藏巖, because I haven't seen the whole piece yet before the demonstration. Fortunately, the surprises(mistakes) were not that bad, someone was even touched by them.

       The original of this project is those old folk songs which my parents often played during my childhood, my father even whistled when he was showering, those are vivid images in my memory. I don't get rid of these images until now even they don't play much in recent years. Sometimes, I would find some old folk songs to listen, I like them, they bring me back into some old stories. They are part of me. Then, recently there were two songs remind me of the varieties of quality of sound from different recording and playback devices, they are 林生祥's "菊花夜行軍" and 純純's "月夜愁". I realized that the noise in the recordings and the "bad quality"(most people would say it bad) of the recordings really make differences, they are tactile, and I see them as textures of a particular period. I'm lucky, because I'm able to access to almost any kind sound devices, from vinyl to mp3. And Yannick has said that if I ask people to show how they play music would be interesting, so the idea about "play a song for you" suddenly comes out. That's it, the story of the birth of the project. Next I'm going to talk about what I've learned from the entire project.

        I found something interesting about music in a sound project. At first, I couldn't imagine that there will be a whole song in my project, because people tend to focus on the melody of the music whatever the type of it when it comes out , and then define the sound as "music", this action is quite dangerous for listening a sound project, so trying not to let music appear in my project is my first thought. The group which recorded chess sound has similar concern so they decided to shorten the part of there recording that include music. The group recorded the sound of cafe and the group showed the commercial-like video faced some problem with this, too. So dealing with music in a sound project is really a big deal. However, the problem seems not so serious in my project, though the whole song goes through the entire video. I think it is because the environment and the qualities of the songs coming from each sources were really different. The gaps between each sections are great, so audiences may have a strong conflict at the transitions, then try to feel the differences and have fun in it.

         The second thing I learned is about communicating with strangers when I'm wearing a camera. Even I show respect and try to be really humble and harmless, they still fear to face the camera, and don't  care about what my purpose is. In this situation, try to talk about some old folk songs seems working great, at least they know I tend to do something with the songs they are also interested to. Find some common interest to talk about is never a bad start.

         And I have two surprises(forget the mistake in the video, ha), one is the the quality of Yannick's  equipment, the quality of the sound is super good. Actually, I would have been stunned by the gorgeous sound if I didn't have to hold the camera. I haven't realized that the effect of a equipment could be that huge. Unfortunately, I couldn't bring all the audiences to Yannick's room (and other places in the video) :P This remind me of the fact that no matter how good is the recording device, once the sound (the situation) is recorded, it is distorted. But I still can give the audiences a clue, they may listen carefully next time when they find some interesting listening situations, that's all I can do with the limitation of the form of demonstration.

          Another surprise is that almost everyone had fun while they were watching and listening to the video. I think one of the reasons is that everyone are familiar with the content, so can be easily touched. It's just that the technology is developing and spreading so fast that people soon take it for granted , so they don't pay much attention on the differences that everyone should have already noticed. Anyway, I'm glad to see surprises and joy of audiences.

          I'm not going to do the similar work recently, or at most one piece more, because the form is  almost developed, the rest things to do are just find some new place, new people, new devices, also funny but not that much; discovering a way to put things and ideas together and realize it is much fun, that's my favorite word - tinkering. Yannick has talked about this notion in the class, try to do more instead of letting the process to be like this: an idea come out --> realize it --> done. I was surprised at the moment when he said that, and one day I suddenly figured out , Oh! It's tinkering!

          Thank for this class, give me a new way to discover a place with sound now(like this), I think dealing with "soundscape" is mainly about this process. And that is the next step.

                                                                                                                             
                                                                                                                                        Loooffy



the two songs I have metioned about in the essay:



2011年6月27日

搭呼爽, 蓋理想!_素材


遠景
大洞山
枕頭山
關仔嶺
金X寺 (台南歷史最悠久的廟, 堪稱台南信仰中心)

基地
兩分半稻田
長滿雜草的排水溝
要過橋才能到的嘉南大圳
樹大約是南北向兩排 中間有空地

植物
數棵芭樂樹
數棵芒果樹
一棵大葉欖仁樹 (十多年前樹苗從嘉義火車站來, 種來乘涼)
稻田邊雜草 (會用除草劑除)

動物
青蛙會被除草劑毒到
很多蚊子

使用習慣
平時會來但不會待很有久
從家裡拿工具過來
水果種來自己吃
稻作兩期
晚上比較少去

大哥的期望
要有故事性
回憶起小時候的故事

歷史
最早最早是窪地 沒種田
後來民國53年墊高 開始種
阿公傳下來的
從甘蔗 麻 黃X花 竹子 稻子 芭樂樹都有種過
以前不用藥 很多青蛙蚯蚓
挖來的蚯蚓可以釣青蛙

材料
水管 (鐵&PVC)
萬能角鋼
匾額
畫框
枕木
酒瓶
木板
茶桶
竹簍
破櫃子

搭呼爽, 蓋理想!_idea


只是很初步的假設
採光問題 --> 天窗
地板問題 --> 磚頭&植栽
蚊子問題 --> 大肚魚

但一直去想上面這些問題 會變得好像有點在"做什麼空間"
剛才洗澡的時候突然想到"傳承"這件事
是從黃大哥提到"故事性"衍生出來的想法
不知道黃大哥有沒有孫子了
對小孩子來說 在故鄉有個祕密基地是多麼棒的事情
尤其在裡頭又可以探索以前阿公他們是怎麼過生活

應該會有很多不同層次
從好的空間設計到生態設計到文化以及歷史的層面都要考慮

  • 那塊田的作物歷史我覺得很有趣, 也許可以做一排彩繪地磚, 一步一步走過去
  • 大葉欖人樹的來歷很棒, 黃大哥是在鐵路局工作, 樹苗又是在嘉義火車站得到. 我想做一個會風吹過發出嗚嗚聲還有扣扣聲的裝置. 而且這棵樹是"前人種樹後人乘涼"這話的最佳典範, 不管是對黃大哥或是對他的子孫甚至是我們都意義非凡, 我目前只想到一把椅子還有一塊介紹樹的典故的牌子(or黃天線你會畫繪本嗎? 要不要來刻繪本, 版畫的那種感覺), 但不知道怎麼繼續發揮.
  • 風箏, 一定要盧黃大哥教我們做風箏, 畫很多風箏在秘密基地上飛, 畫什麼大家幫忙想
  • 兩個大甕(不一定)養大肚魚來吃蚊子, 再放布袋蓮吸收掉大肚魚的排泄物
  • 種香草 or 其他作物的菜圃
  • 做一個小小的屋頂, 雨水可以回收來補充大肚魚缸的水
  • 天窗, 在大樹的枝葉用某個結構撐開引光進來
  • 藏寶, 讓小孩子來挖寶, 不管是古早的玩具, 古早的生物, 等等, 形式我還沒想到, 也許是個回到過去的時光膠囊(我們可以跟黃大哥一起埋), 而且要再多問問黃大哥的兒時玩什麼.
  • 一個可以讓眺望遠山可以發生, 不被芭樂樹給擋住的設計.(樹屋之類的, 或是樹梢上的椅子, 之前看過竹圍工作室有藝術家把椅子放在屋頂上, 感覺很棒. 有個日本建築師蓋過一個茶屋立在五根巨竹上, 也許是一種方式)
  • 我問個那個很白痴的果實丟在地上的白痴問題, 不過既然這裡果樹那麼多種, 把種子分別裝在不同的罐子裡一定很棒, 做成像是台南種子博物館那樣應該很好玩.

想出這些idea很容易, 難在形式, 這要大家一起想. 

[轉錄] 腳踏車拖車DIY

 

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